We face a world where many communities lack clean, potable water. Who cares? Two big educational networks, iEARN and the Global Teenager Project, decided that it’s worthwhile to anchor care as a basic element in learning for the 21st century. The project is called Water4Water (W4W) and it will act as an umbrella for projects dealing with providing clean water to communities in need:
- The goal of the W4W project is to raise monies to build wells for communities in need.
- Provide an education learning environment where students can make a meaningful difference in the world.
- The first project that W4W will focus on is Water for Sudan (WFS) - a learning adventure that celebrates both anniversaries of iEARN and GTP.
- The results are that children are able to go to school and not have to walk for clean water and communities can rebuild.
- Gain experience with learning in new, Web 2.0 virtual learning environments.
- Kennisnet, supports the W4W project as it focuses on learning in virtual environments, on the condition that it is safe, meaningful and the learning outcomes are shareable.
- The idea has grown to contact Mrs. Claudia L'Amoreaux (see day 1 session 11:15-11:50) from Linden lab (creators of the trailblazing virtual world, Second Life) with the question: “Would it be possible to virtually simulate a process of finding, drilling and supplying water, before or even parallel to the real drilling process in Sudan”?
You are welcome to explore with Dutch students and teachers how learning in school could be fluidly merged with learning in virtual environments;’ hands-on and discussion in a nice balance. Traditional education might see a 1000 bears on the road… yet there are 2 reasons why we do it:
- Every child has the right to access meaningful learning.
- And every child should have clean potable water.