Stefaan van Hooydonk
Stefaan van Hooydonk started his career in investment consulting in China. From there he moved to set up the executive education arm of a major business school in Shanghai (CEIBS), which he ran for 5 years. Subsequently, he was asked to become head of Nokia's corporate University in Greater China.
After having successfully set up e-learning in this country for Nokias 20+ sites and 8000 employees in China, he was asked to become Nokia's global e-learning director. In this role, he was responsible for Nokia's global e-learning strategy, responsible for setting direction, implementing strategy and ensuring that e-learning was integrated throughout the company's training and development processes, both for Nokia's employees, but also for Nokia's partners and end-users. In fact, he set up structures and processes for Nokia to reach 200 million e-learners. He was also the driving force behind the company's goal of introducing mobile learning and 'edu-gaming' to users around the world. At present, he is based in his native Belgium and is back in his favourite environment: the educational world and is heading Agfa's Global Academy. He is regularly sharing his thoughts and experiences around new trends of learning (e-learning, mobile learning) in international conferences. Stefaan has University degrees in Oriental studies and Economics (1989) and an MBA (2001).
Building on 9 years experience at the forefront of e-learning, Stefaan will share his views on the latest trends in this industry. Indeed edu-gaming (and mobile learning) are gradually entering in the learning processes of educational institutions and corporations for one simple reason: the customer i.e. the students are asking for it. While both X and Y generations have grown up with both internet and mobility, most of the professionals designing and delivering content and solutions in this industry have not. In this eye-opening session, Stefaan will give practical ideas how and when edu-gaming is being used in the learning mix of forward thinking companies and organisations and how performance improvement can be reached with the workforce or student population while combining traditional approaches, internet and most of all: fun